Champions
Ninety-nine mortals enter the Great Loom each century.
Ninety-nine mortals. One Great Loom. Seven Thresholds. One promised reward.
Every century, ninety-nine mortals are pulled from the moment of their deaths and brought into the Great Loom.
They enter as Champions. Each has been selected by a Divine Sponsor and awakened with a unique Spark.
They are told that those who survive long enough will earn Ascension.
Ninety-nine mortals enter the Great Loom each century.
Gods awaken their chosen Champions and influence the arena.
Each Champion receives a unique manifestation of divine power.
Each level imposes its own rules, trials and consequences.
The prize promised to whoever survives the Games.
The Great Loom does not grant power freely. Every Spark demands a cost.
What it takes varies by Champion — but it is always something real.
The public archive currently contains records from the first three Thresholds.
Records concerning subsequent Thresholds remain unavailable to the public archive.
This archive contains only information revealed in the published novels. New records are added after each release.
Access to subsequent Threshold records remains restricted by order of the High Council.